Character Bust Sculpt
A Concept I recently worked on for a demon character for a game. I used Cinema 4D, Zbrush, Substance Painter, Redshift and photoshop.
I'm currently working on a project with some friends involving Unreal Engine. During this time I have learned a great deal about Unreal Engine, the process of getting things working in there and different ways of dealing with lighting. I also have worked on R&D involving the use of Unreal Engine.
Asset packs were used in the creation of this scene for quick access to many plants / trees / structures and rocks.